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stranger things 3 game murray's warehouse buttons

Crafting it will unlock: Before you head to Weathertop, if you go NE of Dustin's house beyond the fence you'll see a gnome. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. Head into the Library and learn from the librarian your task to find a dictionary will not be easy. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. Hawkins Town HallTalk to the receptionist. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). The solution is just to take the diary dates and sub in 7 for X. For the Shooting Gallery, Will should work pretty well. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. Return to Cerebro for a cutscene, after which you'll complete Radar Love and the achievement: You'll now be tasked with finding Eleven. Now head to the NE Abandoned House. Each time you get 20, 30, 40, and then finally all 50 gnomes, you can return to get your rewards from this chest, but I won't call it out in the future. Bring it back to complete the quest, then head into the Hawkins Town Hall. Stranger Things always made it feel like grand adventures and big mysteries were everywhere and that anyone could solve them, even a rag tag team of misfit kids living in small-town suburbia.. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. There's a ton of other stuff in this area, including a puzzle with the statues to open a yellow door, but we've got the achievement-related stuff so I recommend ignoring it all, especially on your NG+ run. She'll start the errand The Golden Gift. Again, the map resets and you continue forward until you find another Medkit. You'll need to talk to Billy and then the pool-goers to get some intel, then bash the trash cans on the edge of the pool to find a shirt. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. Rewards: Hidden Room, Gnome #28: Glenn. Now head in that back room to find Soviet Keycard Lv3. Stranger Things 3: The Game By: BonusXP. Take the 1st vent, and youll come to a room with 2 more. Hub: Murray's Warehouse. Hit the second, first, and third breaker in that order to open the path after the pressure plates. The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. Go NW in the previous green room. * Bei Fragen einfach anrufen oder schreiben: +49 (0)176 248 87 424. agma ballet companies; evil mother in law names; difference between crime and offence uk Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. At the end of this effort you'll be rewarded with Gnome #41: Adora. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. The door will re-lock itself later on, forever. Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. He will task you with smuggling? If you've been thorough, you've already got the tuna and mackerel (from the Pool's women's shower room and Weathertop). An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. You need a sardine, mackerel, tuna, salmon and dough. FINALLY! Head down the stairs to the Hawkins Lab Basement. the devil's arithmetic full movie; give examples of strategic, tactical and operational plan brainly. Now go back to the entrance, and follow this map. To the SE, you have to turn all the lights on and hit the switch for the grid. Now, before heading along the previously mentioned path opened by the pressure plate, go all the way to the NE and use the cranks you made to open these doors. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. Theres a note on the bulletin board that says The Bear is vegetarian, and the Rat is always thirsty Rat here, Bear next door. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. Grab the dummy from one of these shelves, and then grab the walkie-talkie from the far corner of Dustin's house. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Otherwise, head SE to find another clown and the yellow doors. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. Go now back to the door to the mayor's office you ignored before. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. 2019 s 17:07. Now hit the switch on the other side of the door next to you, and move the Mini-Truck to the next area. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. It also mentions the Fibonacci Sequence so head back to the garage. 1 Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. While you need to hit both floor pressure plates to continue, make sure you grab Gnome #26: Huey first. Loop around and defeat the enemies. Back in the northern long hallway, enter through the northern door. Now head through the SW locked door. See all condition definitions : Size: : 11 x 17 inches . Head back to Mrs. Driscoll; you'll encounter rats that leave a residue you have to kill and that can do real damage if they merge and get close to you. Taste great, no matter the weather! Gnome #35: Falken - Murray's Warehouse - This one is in the 2nd room, the one with all the pressure plates, levers and statues. Talk to Hopper in his room first. As you proceed, you'll also encounter tougher machine-gun wielding Russians. Back inside, head SE and keep looting the side rooms as you go. To make the fight easier at the end, upgrade either Joyce or Hopper with their special trinket. You don't actually have to remember their orders, though. If you head inside and head to the kitchen, there's another gnome, Gnome #38: Clara here as well, almost entirely hidden except for its head; get used to looking for that, since there are a bunch hidden in that manner. Nows the time where you might want to do some crafting. You must make them in order of Pi, or 3.14, corresponding to the number of buckets each one is facing (it will tell you). Now enter the lab for Hawkins Lab First Floor. Now head through the door at the end of the hallway to reach The Device. *For much of the game, I found Eleven (once I got her) was an excellent choice to use since she had ranged attacks (really helpful against Flayed) and a powerful area-of-affect attack. DICE Dental International Congress and Exhibition. Turn the switch in the SE room, and then charge into the next enemy-filled room; I just nuked the hell out of everyone with Eleven and had no problems turning off the alarm with plenty of time. Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. Here you'll need to talk to the receptionist, and then head to the NW and slip by the doctor. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Back in that previous green room, head SW and you can find a lone Medkit. Defeat the enemies in this room as quickly as possible to advance to the next room. Now enter the conference. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. After a cutscene he'll join your party, getting you: Now you'll need to find an umbrella, duct tape, and tin foil in the house. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars] Tiny #7: Hawkins Suburbs, Maxs House, bathroom. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. Its time to score some tickets. Walk forward and you'll compete the quest. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Knock the green bin into the next room and use it to hit all three pressure plates, then head through the opened door. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. *Avoid all fights you don't need in the second half of the game. June 30, 2022 . Both moose antlers pointed down, the bear statue looking out the window, and the clock pointing to 9:00. Head downstairs to Scoops Ahoy. Head down the darkened corridor beyond, turn on the power, and enter the nearby door with the switch. Tiny #5: Hawkins Square, Petal Pushers, center room. I am finding it impossible on PC to press both buttons at the same time when necessary. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. Turn on the breaker and head through the elevator to Upper Starcourt Corridors. Turn on the power and hit the switch for easy access out of this area, but make sure to pick up Gnome #12: Clint from the back before leaving. Easy enough, and it's followed by getting some sugar from the fridge and filling the sugar bowl. See the seller's listing for full details. Heres what it looks like: Theres also a chest containing x3 Random Items. If you attack the woodpile in the central room you can find a Wood Plank. By a guy with a plush animal you will find a shooting gallery that takes real money. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. That's about it, really. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. Proceeding on, you'll have to take out the guard and silence the alarm before time runs out. At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. In the next green room, answer the clown 5. Head SE and you'll see another quest icon in the Hardware Store; enter. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). After that, the northernmost door will open. can you use snoo without sleep sack. The single breaker on the central pillar controls the room you're in, so flip that and peruse the computer for more info. Before you head up the escalator, look just above the SE-side one to see the telltale top of a Gnome #36: Bastion. Backtrack to the previous fork and head SE. Main Character Elimination Game ROUND 9 (MURRAY IS OUT) . Now its time we go back and get all the ventilation shaft stuff we missed, yey! If you crafted the gloves that give you more counter time, that's helpful. After the Flayer's incapacitated you'll head back to the Russian base. Go there now. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. Head into the Women's Locker Room and smash everything to find your googles. Eventually you reach the area you'd previously been in. READ: Stranger Things 3: The Game - All Bosses Guide The interesting draw to this mode is that it kind of works as a permadeath mode. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. Buy the hair dryer and then talk to him again to find out he's also got rat problems that he's fine sending kids to fix. Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. They can also overheat so you'll have to wait for a cool down. Head back to Hawkins Suburbs and the Pool. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. If you don't want more body armour, you can skip most of the enemies in these areas, working your way SE and then NW. As you leave, Chet will want a milkshake too. You then just need to avoid Billy as he charges across the room and then hurt him while he's stunned. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. Now head inside the Pan-O-Rama. Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. Head through the newly-opened door to reach Hawkins Lab Second Floor. Go down the SE path and give that one an answer of 5. Next, head to Hawkins Lab. Dustin's House is NW of Mike's. Head out the only new path and down to the next locked door. Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before.

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