everquest afk mercenary leveling guideudell funeral home obituaries

everquest afk mercenary leveling guide

Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. A great place to solo for a lot of classes at 105 for AAs. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. It does require player crafted items that may be harder to find, but not much harder I think. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago They respawn pretty quick and are higher level than most of the zone, so better exp longer. Next Last. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. Head through the city in the mountain area toward Blightfire Moors. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. Not game breaking to say the least. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. For an AFK camp, 100 AA a day isnt too bad. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. If it's not up on the rotation, skip it. Pretty much everything is undead and the zone is very easy to get to. Just be kind and patient. Healers have a chance of actually rezzing you! These can quickly take you to 64-65. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. The mob density gets much thicker in both places, so it can be dangerous. This zone is also a hot zone some times so it can go even faster than it already is. One or two nameds are easily accessed from here. Let the mercenary do all the work for you. Or at least a bunch of boxes with healer mercs. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. Hearthstone Mercenaries Leveling Guide - Fastest Leveling Up Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. Click here for more information. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. Grieg himself is often camped but if he is up be careful. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. Keep clearing until you reach the bridges over water in the northern most area. Zone Leveling Guide | EQProgression - Everquest TLP Guides I avoid the crystalline horrors as they sap mana like wild. House of Thule armor is pretty damn good for it's level. A: Where it shows your vitals aka Health, Mana, Energy. Check the sidebar of the subreddit for where to get them. All the gear that levels up with you from 75 to 105 makes life hugely easier. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Stance: You're allowed to set the stance that you want your mercenary to be. i.e. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. Llux's guide to warrior swarming v3. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. That is how GMs check. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. When you suspend a merc you must wait 5 minutes to bring him back into the world. They are undead and you will reap them with Slay Undead/Ward Undead line spells. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube Everquest AFK Leveling Missions. Undead mobs for your paladins to slay and lots of Dark Elves to murder. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. In other words that means all those levels that you can't find groups, you can use him for. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. Coming from The Mines, start killing gnolls until 12. If not, stay outside. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. Also the mercenary will cost the same amount he would to the level that you shrouded to. It's essentially a big hole in the ground, but the mobs have low HP and die fast. They don't hit excessively hard and are very good exp from 68-74. Slaughter everything you get your hands on that isn't a friendly dragorn. There are two main camps that youll use. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). You need the three accounts, so you can create a sustainable merc team. The mobs are around level 28-29, so it's a lot of exp for your level. Your merc will also use buffs that are in his level range to buff you and your group. everquest afk mercenary leveling guide The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. All rights reserved. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. Sad really. I came back and my toons went from level 3 to level 10!!! A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary Mobs are spaced out and very glass cannony. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. 38-44 especially will come in a matter of hours. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Turn in the quest as you complete it. While you're on that sidebar, read the Returning/New Player FAQ. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. Select the first HA he gives you, Into the Hills. 85% of the zone is undead. There is a castle structure there. Everquest Mercenary Guide - Almarsguides Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. !1111, (You must log in or sign up to reply here. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. A second thing to do would be to spend 10 dollars on Daybreak Cash. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. 1. A: No mercs are not allowed in raid zones or most raid encounters. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. Just be careful as everything has a huge aggro range and the pathing can mess your world up. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Everything is very social. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. They like to run, so bring a snare. This access to at least 2 nameds that I am aware of. Can I keep him when I shroud? Q: What level do Mercs start charging me money? Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Reactive: Your merc will react better depending on the situation. With a group of actual people, this place is awesome though. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. The key issue is that there are gobs of wandering mobs. To top it all off, it's also a hot zone!! EQNext (EverQuest Next or EQN) has been officially announced! I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. At 40 move into the second courtyard area and keep clearing northward. If you hit "M" you can see your map. Kill everything here until 68ish. Everquest AFK Leveling Missions - MMOBugs The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. Press J to jump to the feed. Stay away from the air giants though. Watch out for the nameds. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. These are also really nice for Rangers to headshot since they are rootable and don't summon. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. Pretty much all the critters assist each other though. EverQuest Cheats & Guides. You'll need a high level to help you with the missions and quests. Spend 48-52 in the area around where you zone in and the northern areas of the zone. everquest afk mercenary leveling guide. All of the nameds are completely unlinked from the other mobs. The south camp is the three rooms near the Nobles Causeway zone line. Great post. I do solo leveling all the time for the challenge of it. Same goes for a male Mercenary Liaison. The lower level ones spawn outside their cave, with higher level ones as you move back. Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. The first vendor is level 75, and each vendor after that is available every 5 levels. The mob level goes up to 92-94. The Droga area is super nice for rangers as the goblins are headshotable. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. Kill them all. It should open and let you swim through to The Hole zone. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). It covers a lot of the basics you need to know. Kill all of it. The other room is basically in the exact same spot except on the left side of the map. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. Mercenaries - Fanra's EverQuest Wiki You can stay here until you ding lvl 83. Made a handful of edits as of 1/13/2017. The merc will cast a rez (When out of combat) to anyone in your group who is dead. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. These levels will go by in a flash, but watch out for the spiders. Mercenaries are the answer to Everquests "grind" and Must-Group to level. I realize that I didn't add directions, just general sense of direction. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. He will very likely murder you if you do. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. How does it help with boxing? I don't know personally, just putting it here on their recommendation. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Q: If the Mercenary dies do I have to buy another one? Welcome to EverQuest! And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Here is a quick run down of everything. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. Also you don't have to worry about paying them until around level 12. You cannot shroud to level 10 and keep a level 50 mercenary however. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. You never have to upgrade your Mercenary, he will level with you. The easiest armor sets to get will probably be the sets from Hardcore Heritage. Ah yes. Best thing about this zone is the simplicity of getting to it. It's by far the fastest and is almost as easy as the Gribble missions. At 56, head toward the bottom. (Test server people should average 37%.) The mobs here are level 62-64. Begin murdering worgs, turning the quest in every 20 worgs. So finding a camp could be tough depending on your chosen servers population and the hour of day. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. I normally just wander here, murdering the Cthulian nightmares that abound. For example say you shrouded to level 10 Your mercenary will be free again. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. For everyone else, exp kinda tapers off around 82. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Direwind Cliffs is nothing but killing drops throughout most of it. Murder the "of Fire" mobs from 65 to 68. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. Thanks for pointing that out. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. If you're geared up or grouped, kill iksar golems as well. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. It's very very easy to do, easily completed solo by all classes. Also his armor and weapons will get better as he levels up. you will only be able to select an Apprentice Mercenary. Do the research on your own on Allakhazam. It's a matter of gear and group/box team composition. I forget about that guy. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. Mercs make leveling a million times easier so you can catch your friends and start playing with them! In both places, just clear the zone. Hardest part of this zone is not dying in the fields. Keep clearing around til you hit 48-49. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. Your tank merc can solo any reds from levels 1-60. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II.

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