twine 2 sugarcube array
If its return value is truthy, the save is allowed to continue unperturbed. However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). While not specifically about SugarCube, the About Expressions section of the Twine1 reference documentation may also be helpful. Tag it with the appropriate media passage special tag, and only that tagsee below. Arrays have many built-in methods and other features, and SugarCube adds many more. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. SugarCube does not trim whitespace from the contents of <>/<> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. Does not modify the original. As a basic working definition, non-generic object typesa.k.a. blazing fast internet with unlimited dataespecially true for mobile users. Happens before the end of passage navigation. Some browsers, particularly mobile ones, will free up memory by unloading web pages that are running in the background. Silently executes its contents when the incoming passage is done rendering and has been added to the page. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Help with arrays in sugarcube 2. Twine 2.3: SugarCube 2.28: Arrays - YouTube ( 2021-12-20) Fixed an issue with the selected keyword in the <<cycle>> and <<listbox>> macros' <<option>> tags. Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. If you simply need a passage link that modifies variables, both the link markup and image markup offer setter variants. See Guide: Media Passages for more information. If no passages are found and default text is specified, it will be used instead. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Returns whether playback of the track has been stopped. Creates a link that navigates forward to a previously visited passage. Returns the last member from the array. Repeatedly executes its contents. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. Selects all internal link elements within the passage element whose passages do not exist within the story. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. Returns a random member from the base array. Returns the given string with all regular expression metacharacters escaped. May be terminated by a <> macro. Warning: See the Save.onLoad.add() method for its replacement. Those that do not bundle SugarCube v2: Only the older Twine2.0 series. Note: Temporary variables were added in v2.3.0. It would probably help if you were more specific as to your goal. Unstows the UI bar, so that it is fully accessible again. Deprecated: See UIBar API for more information. To do so, click on the name of your story in its main "story map" view. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Note: Note: Story API. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. The most common way to resolve this arbitrarily long return issue is to use a bit of JavaScript to record the last non-menu passage the player visited into a story variable and then to create a link with that. Identical to calling .map().flat(). This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. Sets the starting passage, the very first passage that will be displayed. Note: .one() in the jQuery API docs for more information. The Non-generic object types (a.k.a. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. SugarCube uses .ariaClick() internally to handle all of its various link markup and macros. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. Roughly equivalent to the :passagestart event. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. Note: Arithmetic: The expression yields a number valuee.g.. In the Add a New Format tab, paste in the file path to format.js and click the green Add button. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. SugarCube is a free (gratis and libre) story format for Twine/Twee. SimpleAudio API, AudioTrack API, and AudioRunner API. In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. The parser instance that generated the macro call. The documentation for each macro will tell you what it expects. classes) guide for more information. It is unlikely that you will ever want to disable this setting. In Twine, a variable is a way of storing and acting on data of some sort. State.has() does not check expired moments. Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. May be called either with the passage name or with a link markup. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). You must, generally, use them with an interactive macroe.g., < > macrothe <> macro, or within the PassageDone special passage. Returns a reference to the current AudioRunner instance for chaining. Note: See <> for more information. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. Returns the value of the story or temporary variable by the given name. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. See: Note: If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. For normal projects, authors are encouraged to continue to use the StoryInit special named passage. ---- Like what. Indicates whether SugarCube is running in test mode, which enables debug views. [SugarCube 2.21.0] Two-dimensional arrays. : r/twinegames If you need them, then you'll need to keep them out of story variables. In particular, the parameter list for the Dialog.setup() method has changed. Warning: This method has been deprecated and should no longer be used. Returns whether any of the given members were found within the array. Does not modify the original. See Engine API for more information. Registers the passage into the Jump To menu. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. Returns the number of currently registered on-load handlers. For those versions that do, the updates are normally completely elective and may be addressed at your leisure, or not at all. Note: [SugarCube 2.21.0] Two-dimensional arrays. Returns the AudioTrack instance with the given track ID, or null on failure. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Interactions with macros or other code that inject content only after some external action or periode.g., <>, <>, etc.may or may not behave as you'd expect. Returns whether the specified key exists within the story metadata store. Note: <> macro events allow the execution of JavaScript code at specific points during typing. Note: If necessary, however, you may manually change their valuesn.b. The (execution) context object of the macro's parent, or null if the macro has no parent. Determines whether outgoing passage transitions are enabled. Additional timed executions may be chained via <>. Note: Twine Tutorials - Digital Ephemera Resets the setting with the given name to its default value. Warning: Returns the save object from the autosave or null, if there was no autosave. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Expired moments are recorded in a separate expired collection and can no longer be navigated to. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. This temporary playthrough session is intended to prevent players from losing data. Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. See the :passagerender event for its replacement. Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. Deprecated: Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. Yield the single line in the final output: An exclamation point (!) Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. Note: SugarCube Snowman Twine 2 Examples Twine 2 Examples . Deprecated: Gets or sets the track's current time in seconds. Note: Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. Function behavior is immutable. SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. Note: June 2017 in Help! A Quick Twine (2.2+) Tutorial: Computational Approaches to Narrative See <> for more information. Warning (Twine 2): Due to how the Twine . It has always been required that the call happen during story initialization, the only change is the throwing of the error. A Twine 2 proofing format that renders nodes as a GraphViz (dot) graph. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: Returns the variables from the active (present) moment. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Returns a reference to the UIBar object for chaining. There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. If omitted, the story title will be used instead. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Note: State API. In that case, unless you need to dynamically determine the destination passage within the < > body, <> is unnecessary as < > already includes the ability to forward the player. Note: Testing whether an array contains an element can be done using the Array#includes() function; adding new items can be done using the Array#push() function. The links go to the most recent release versions of each in SugarCube's source code repository. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. Deprecated: For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Note: Generates no output. Note: Registers the passage as <> macro definitions, which are loaded during startup. Returns whether a fade is in-progress on the track. Returns a reference to the current AudioRunner instance for chaining. Note: Note: Returns the given number clamped to the specified bounds. Passage init. Removes and returns the first member from the array, or undefined if the array is empty. Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. Opens the dialog. Note: There is no one size fits all example for either of these methods because an instance's properties, and the data contained therein, are what determine what you need to do. See Also: To update the value associated with a key, simply set it again. Strings are iterated by Unicode code point, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units. See Localization for more information. Javascript Array Projects (9,651) Javascript Map Projects (9,459) Javascript Python Projects (8,927) . The player will not be prompted and all unsaved state will be lost. Cannot delete tracks solely under the control of a playlist. See Fullscreen API for more information. Returns the last Unicode code point within the string. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Registers the passage as a video passage. All widgets may access arguments passed to them via the _args special variable. Terminates the execution of the current <>. Stows the UI bar, so that it takes up less space. Returns the number of passages within the story history that are tagged with all of the given tags. In general, look to the, Replaced the ungainly link text syntax, The various Options macros have been removed. Instead of storing any "static" data (data which won't change during the entire game, e.g. Returns the value associated with the specified key from the story metadata store. Tip: Triggered at the end of passage navigation. If you're on Linux, right-click on the file and select Copy. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Returns the size of the story metadata storei.e., the number of stored pairs. See the <> macro for its replacement. Thus, a call to UIBar.stow() may also be necessary. These instances will be noted. Non-generic object types (a.k.a. Harlowe's implementation of the (goto:) macro terminates the rendering passage. May be called either with the passage name or with a link markup. Executes its contents if the given conditional expression evaluates to true. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. Allows custom processing of passage text. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. A Twine Cheat Sheet (a start, at least) Story Formats There are three basic story formats: Harlowe Snowman SugarCube Unfortunately, not all of the formatting syntax below work with each of these formats. Once unloaded, playback cannot occur until the track's data is loaded again. An array is a container that holds things. Does not modify the original. Warning: Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. Click the Formats button in the right sidebar of Twine. Does not currently remove the track from either groups or playlists. See Also: Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. See the Dialog API and UI API docs for more information. StoryInit is run, as always. For example, the following will give you a basic crossfade: Determines whether the autosave, if it exists, is automatically loaded upon story startup. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. Player settings object, set up by the author/developer. See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. Returns the given code string, and optional data chunk, wrapped within the JSON deserialization revive wrapper. Removes and returns a random member from the base array. Sugarcube is a legacy version that supports the features and syntax of earlier Twine 1.x versions. UI bar special passages update. The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. Opens the built-in settings dialog, which is populated from the Setting API. Instead, use the metadata property. Returns whether there are any filled slots. By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. Note: Roughly equivalent to the :passagedisplay event. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. This method has been deprecated and should no longer be used. To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. See Also: Shorthand for jQuery's .off() method applied to the audio element. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Unused by SugarCube. For example: If you run the above, you'll see $x is 0. Additionally. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. Load and integrate external JavaScript scripts. Etc. That will only toggles the views, test mode must still be enabled first. This array keeps a list of all the things that get put in the inventory. The debug views may be toggled via the Views button. UI API. Gets or sets the playlist's randomly shuffled playback state (default: false). Intended to allow authors to easily wrap their custom object types (a.k.a. Shorthand for jQuery's .on() method applied to the audio element. Any supported object type may itself contain any supported primitive or object type. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. The SimpleAudio APIs use events internally for various pieces of functionality. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. Returns whether any of the macro's ancestors passed the test implemented by the given filter function. Executes its contents and prepends the output to the contents of the selected element(s). The config API has been renamed Config for better consistency with the other APIs. Navigation events allow the execution of JavaScript code at specific points during passage navigation. Returns whether an audio group with the given group ID exists. Next, the StoryInit special passage is processed. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. Global event triggered once just before the page is reloaded when Engine.restart() is called. Note: Returns the total number of available slots. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Skips ahead to the next track in the playlist, if any. Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. Note: This method has been deprecated and should no longer be used. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. Note: Triggered before the modification of the state history. Object that authors/developers may use to set up various bits of static data. Warning: You must provide your own styling for the link-visited class as none is provided by default. Returns whether the engine is rendering the incoming passage. SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . Sets the story's subtitle in the UI bar (element ID: story-subtitle). The _contents special variable is used internally, by container widgets, to store the contents they enclose. It is further strongly suggested that you provide that same custom user namespace when removing them. Note: Deprecated: Triggered after the displayi.e., outputof the incoming passage. You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another.
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