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skyrim mod serana dialogue addon

- Reworked Serana's map marker feature. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). Did it for sure this time. - Fixed xEdit script property Warning Message (was previously harmless though). - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit (Full release TBD on Apple Music/Spotify/other streaming services). Update Notes for the 2.2 Update, Mages, Romance, and Misfits. Serana's Epic Dungeon Dive! - Papyrus Optimizations, further reducing (harmless) log errors and spam. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. 'Skyrim': Give Your Vampire Companion Serana 1,000 New - Forbes Install hundreds of mods with the click of a button. - Removed accidental ITM/Serana NPC record edit. Extensive follower commentary and quest awareness for each of the following quests. - New Radiant dialogue. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. Steam Workshop::Marriable Serana - Steam Community - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. - Fixed an incorrect master header for the patch. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. - Added in random idle yawns for Serana. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). NFF has two conflicting script files, just make sure SDA's overwrites. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. This makes things much more neat, organized, and official DLC-ey. Due to limited voice lines though, (even spliced) I can only do so much. - Completely redid revoice implementation. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. - Serana will no longer compliment your skills when she is in a dungeon. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. - A new "Trust" conversation, which aims to solve a DG plothole. - Added one line to "What's on Your Mind?" - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! A bunch of fixes and content additions. - Added in some revoice lines for "Can I Talk to You For a bit?" If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - Added in a timer quest that controls relationship variables with Serana. Big Update! Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - Added in delays for radiant love greets/dialogue/commentary. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. Previously the condition for this dialogue was carry weight. - Improved StoryManager triggers for SDA_MQ quest commentary. - The "strange sensation" message shouldn't appear twice now. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. Kindred Judgment+Touching the Sky Revoice. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. (you can find the list on my website). - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. - Backend script and quest design improvements for Serana Romance 4-9. - Implementation of another Dawnguard NPC interaction scene. ", or "What's on Your Mind? This means that SDA will already include many quality of life or bugfixes for Serana as a follower. Serana Dialogue Add-On 3.0 Release! : r/skyrimmods - New trading dialogue. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). Also deleted the irrelevant GV that wasn't being used. It's been improved on the technical level as well so there should be fewer bugs with it. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - A new romance mini-quest for players who have chosen to elope with Serana. Fully voiced from parts of her existing dialogue. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. For now, just dismiss her from the normal follower dialogue. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. (See the article here for all the names). On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. - (SSE Only) Repackaged BSA. - Serana's Necklace of Vivacity now has custom meshes and textures! The 'Realistic' option is set by default. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. No more square font issue with a lot of lines. Copyright 2023 Robin Scott. Serana can now order drinks in taverns every now and then. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). This happens later in the Dawnguard questline so it's good for roleplay. About Serana Dialogue Add-on Mod - Skyrim Special Edition Discussion - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Disabled more hello, goodbye, and combat lines. ), and "Tale of the Tongues" from the vanilla game. - Patch update by Noodle Bowl. This author has not provided any additional notes regarding file permissions. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. Serana will only give gifts within towns/cities. Hey everyone! PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. You have been warned. Volkihar side coming later. - Serana will now be able to give you gifts too! Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - Added Serana's brief commentary on Skyrim's factions. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. However, it is still fickle and doesn't always remain off. Re-added some cut content back to the Trust conversation. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. There were some files incorrectly archived. Old Stone Walls was re-recorded in both an acapella and acoustic version. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. - Alduin bug was fixed previously but delayed. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. But you can take it to the next level with this dialogue add-on. - The disclaimer message has been changed to a small notification on the top left of the screen. Serana asks to go on a date after confessing her love to the Dragonborn . The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - One of the radiant greets had a mismatching audio file. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - It is important to note that these quests are optional, and do have different outcomes. - Revoice of some remaining combat grunts/final radiant dialogue. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. This has now been fixed. Now Serana should never be lost again! so that it can be asked right away without having to ask "Can I talk to you for a bit?" - Fixed custom greet loop with the "Arthon" name. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Again, to rectify this just stand still or move in her direction. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. Best Serana Mods For Skyrim (All Free) - FandomSpot - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - Redone Lustmord armor dialogue patch. - A whole lot more subtitle fixes. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . radiant dialogue option. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. The player isn't her thrall or blood cow. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. One of the most expansive updates for SDA to date. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. - Typo fixes for blocky text in some subtitles. - Added short conversation about Molag Baal. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. A quest marker will be provided for where to go. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Dialogue toggle for Serana's yawn and sneeze lines. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! Now when the player lockpicks a container, Serana will occasionally comment on it. - Backend improvements for how Serana Romance quests are numbered. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. (Feature based on code by Followers as Companions by Ishara Meradin). 3. - Initial patch release. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Pretty Huge Update! - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. - Addition of 1st Serana banter framework. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. Even vampires get tired. Serena Dialogue Add-on update Hey everyone! An expansion of Serana's dialogue and NPC features to make her a more immersive follower. Incorporated Serana Hood Fix by thetrader, with modifications by me. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Minor subtitle tweaks for the Sorine scene triggers. - Implementation of Serana commentary recap framework. Not to mention the mod should load faster on older hardware! - Patch release. More spell disables (voiced this time) will be added in with the 3.2 update. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! Her comment after "The Silver Hand" quest should now fire for more people. Over 160+ new lines! She will now use her town outfit in all areas with this keyword. - Added missing voice lines for final romance quest. LL version still to come. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. Over 100 lines of new dialogue! - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. It should pop up now for those who have finished the Main Quest. - Added a small conversation where Serana asks the player a question about companionship. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." For now it's just about her dad but more topics to come for the next release. Bethesda meant only the player to attend the party, no one else. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. Fixed some redundant code. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines.

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